When we released TTUltra we had made a deliberate decision to use multiple choice answers. Many time table apps use a keypad to enter the answer and initially TTUltra did the same. However, we felt that it was not the best solution because the actual entering of the number can cause problems. This is particularlyContinue reading “Why multiple choice?”
Category Archives: Behind the scenes
The Engine
One of the less enjoyable aspects of games development is the writing of the engine – all the editing tools, graphics and sound systems, level loading and management, menu systems, AI, UI, etc, etc… Essentially, all the back-end code you need to make a game run but which doesn’t actually form part of the gameplayContinue reading “The Engine”